What's New in CU? (3.3 Update)
This 3.3 update focuses on the new Collection Event, revamped HUD, improved building interactions, Questboard UI update, and tuning changes on Weekly Quests.
Hey Unifam! Check out the upcoming changes for patch 3.3! We’re releasing more game improvements such as UI updates to Collections, Quests, and Icons, and improved building interactions. Some tuning changes to weekly quests are included in this update as well.
The changes will be completed after the maintenance period on May 2, 2024, at 4 PM UTC.
Check out the article below for more details on the maintenance period.
❗ The images and videos shown in these patch notes are taken from the dev build of the game, which may have different numbers compared to the live build.
In this article
Key Features
Core Game Improvements
Tuning Changes
Miscellaneous Changes
Collection Events
We’ve heard your feedback and seen your level of engagement with the Collections feature! We’re happy you’re enjoying it. For this patch, we’re introducing some changes to Collections to improve the experience by adding a separate HUD, located below Events.
The Collections window includes 9 Common, 9 Rare, and 3 Mythic Collections. All Collections display the required items and item amount, rewards for completing the collection, and a claim button.
The circles surrounding the required items are radial progress bars that display how close a player is to reaching the required item amount. The claim button is greyed out until a player has all the required items in their required amount.
Collections will sorted from claimable to non-claimable; claimable collections will appear on top of the list ready for claiming, followed by non-claimable collections. When claimed, players will receive a collection modal.
HUD Icon Updates
The game’s HUD icons are getting a makeover in this update! Starting with the ‘i’ button on the left, you can now toggle your land’s details to appear/disappear for less screen clutter
The buttons are also now minimized and will slightly increase in size when players hover over the icon. Hovering over them also shows their respective names.
Improved Building Interaction
Settings v2
Settings got a brand new upgrade! Aside from the cleaner look, we moved building preferences under the game tab. Instead of clicking on each building to toggle its settings, you can head to settings under the specific buildings’ sections. These settings will persist across all Workshops, Gathering Carts, and Farm buildings on your land.
Notice the new settings we have? Let’s walk you through them!
Unicorn Auto-Assign
Unicorn Auto-Assign is a new feature that automatically places Unicorns in available slots when players click on buildings. The Unicorns assigned will be based on the last filter options that players have set.
For example, if a player’s last used filter was set to filter/sort only Heart-class Unicorns with combined stats from high to low, the Unicorn/s that will automatically populate the building slot will be selected by the Auto-Assign from the top left. On the other hand, if the player does not have a class filter active, the land filter will be applied and only compatible unicorns will populate the slots. If there are no more available Unicorns that match the filter or have the required energy to complete the task, the slots will be empty upon opening the building.
Last Used Unicorn
The Last Used Unicorn setting should be familiar, as it mimics the current setting that players can select on individual farm buildings. This simply auto-populates the last Unicorn used for a given task on a per slot basis.
Last Crafted/Planted
Last Crafted is a feature that started in the workshop, and now we’re bringing it to farms!
When players have this feature on, the most recently used recipe/seed will be automatically added to the relevant buildings across all lands. With Last Planted, planting one plain seed on one farm plot will automatically add plain seeds across all farm plots in all available lands. It will only change once the player plants a different seed. Now, that new seed will persist across the remaining farm plots. This is the same for Last Crafted, where it will automatically slot in the last recipe used in the workshop. Great for those stocking up on one or two specific items in bulk!
Last Slotted
Last Slotted is a feature in farms that saves the last seed used in a specific slot. The game auto-selects this if the seed is available. This time, we’re bringing it to the workshop!
When players have this feature on, all workshops and farm buildings will remember the recipe or seed that was last used in the specific slot. For example, when planting a plain berry in farm A and a rope seed in farm B, those seeds will always be pre-selected for these farms until a different seed is planted.
Similar to Last Crafted/Planted, it will only change the recipe/seed once the player initiates the change and crafts/plants. Selecting a recipe/seed but not crafting/planting it will revert back to the last crafted/planted item. Great for those crafting and planting multiple items at once!
Weekly Quest Changes
Quantity
Weekly Quests have now been reduced to a maximum of 1 per questboard, regardless of level. The rationale for this change is to reduce player clicks while overall maintaining the same amount of rewards as before by increasing the rewards players receive (Read more: Rewards).
Rewards
To increase the utility of Rare and Mythic Lands as well as maintain the same amount of rewards as before, rewards given by Weekly Quests are increased. First, rewards now scale with the rarity of your land—the rarer the land, the better rewards you get! Second, the amount of rewards you receive as you level up your questboard is also increased.
To illustrate this change, all quest chains, regardless of land rarity, will award the same amount of rewards on chains 1-4. Questboards on Common Lands award the same amount of rewards as before. On the other hand, on top of rewards scaling with land rarity, Questboards on Rare and Mythic Lands give better rewards starting at quest 7 on the quest chain.
Costs
To scale Weekly Quests with increased rewards, quest costs have also been increased. To minimize exploitation, costs for quests 1-4 on the quest chain are standardized.
We have observed a tiny exploit where players were just doing the first question of the weekly chains, then moving lands or rebuilding questboards to continue to do just the first quests. We decided to take the total cost of the first four weekly quests and normalize it across all four quests. The problem with this was the first 4 quests required 6 Tier II Class Items. We then decided to reduce the total Tier II Class Items from 6 to 4 but increase the Class Berry and Tier I Class Item costs as a result of Tier II Class Items’ reduction. So while the first 4 quests in the chain cost more Class Berries and Tier I Class Items in total, they cost fewer Tier II Class Items.
Note: The costs for Quests 5 to 9 have increased 2x, and Quest 10 has increased by 3x respectively to match the increase in rewards.
New Poop Scroll Quests
We dropped new Poop Scroll Quests for players to redeem! For 25 Poop Scrolls, you can get a variety of Tier 1 to 2 materials and berries. Each Redemption Quest can only be claimed once.
Limited Quantity Tier II Material Quests
Head over to the exchange tab in Events for Tier 2 materials! You can now exchange some RBW for Tier 2 building materials! There are limited days and quantities allotted for redeeming these materials.
Note: While the quests rotate daily, players can only do each one for 7 times. This means, that if one exchanged all through quest 7 times on Monday, the exchange quest won’t appear on Thursday.
Questboard UI update
Questboard and Events UI also had a big update in this patch! We merged questboard and event quests UI to consolidate daily and weekly tabs into one page. We also polished the existing UI and upgraded the basic stat bars into radial progress bars (similar to the Collections Event) for a more compact look!
Joust Mails Containing Items at the Item Cap
Previously, players could not claim Joust mail if the mail contained items at the item cap, which resulted in being unable to claim the Unicorn entered in jousting. Players should now be able to claim their Joust mail even if it contained items at the item cap. Said items, however, won’t be received (e.g. if a player already has 40,000 Joust Vouchers and they enter a Unicorn to jousting, they will now be able to claim their joust mail once the joust is finished. This means that their Unicorn will be released from Jousting and the player will receive the items that have not reached the item cap yet, but the items that are at the item cap such as the Joust Voucher will not be received).
Changelog
3 May 2024, 02:25 AM UTC
Further explanation on Weekly Quests costs has been added to the “Costs” section.
“Joust Mails Containing Items at the Item Cap” has been added under the “Miscellaneous Changes” section.